﻿using System.Collections.Generic;

namespace ECSBase.Component.MaskRelated
{
    public class MaskDistributer
    {
        public static MaskContainer DefaultContainer = new MaskContainer();

        public static Dictionary<string, MaskContainer> Containers = new Dictionary<string, MaskContainer>()
        {
            {"Defalut", DefaultContainer}
        };//每一个World对应一个Container（在A世界里，1标签分给了X，这并不影响1标签在B世界里分给Y）

        public MaskContainer this[string WorldName]
        {
            get { return Containers[WorldName]; }
        }
    }
}
